EA have released some questions and answers
about The Sims 3 - and here they are:
After all these years of
creative thinking, Sims Fans have made many interesting Sims,
houses and other objects. Will it be possible to transfer Sims
from previous version to The Sims 3? And what about other
objects like house and furniture designs?
There are so many innovations in The Sims
3 so it’s really not possible to transfer items or Sims from
previous games. The level of detail in The Sims 3 is so high
that any conversion from older games would not be satisfying for
players.
Also many Sims fans have gathered
a huge pile of CD’s with add ons for 2nd version of the game,
which will turn into junk once 3rd version comes out. And what
add ons will be included in The Sims 3? Can we expect pets,
seasons and magic in the initial release? And what of additional
extras for previous version we will have to re-purchase for new
one?
At the moment, we’re only thinking about
The Sims 3. We have a huge team devoted to making the best
possible game and we’re not going to think about anything else
until it’s perfect.
Also there are many questions
about ‘living neighborhood’. Before Sims 3, player-made families
just waited patiently until someone plays them, now it appears
to be that they will live on their own. Let’s assume that player
created two families: “Mary and Bob” and “John Smith”. Then he
played with “Mary and Bob” for long time, almost forgetting
about that other family. It’s quite possible that when the
player returns to John Smith, he’ll find no one there, since he
could live his entire life, get old and die, so there will be no
opportunity to play with him. Is there any solution already?
There are lots of options in The Sims 3.
In the example that you just presented, the families that you
don’t control will develop along with the household that you are
controlling. However, you can switch between families at any
time. You can also move families between save files, so
you can develop one family to a specific point and then merge
them with another save file. Story tellers will do that a lot.
We’ve already heard that there
will be ‘Hand of the God” in the game, that allows to pick up
and move Sims and other objects. Also it will be possible to
feed and clean Sims with one click of the mouse. Which other
simplifications should we expect?
There isn’t a feature that works exactly
like you describe. However, players can do something that we
call “live dragging”. In simple terms, you can manipulate some
objects directly with your mouse. In the past, The Sims had to
clean up everything for themselves. Now you can grab trash and
throw it away, or grab an item from the floor and put it in your
Sim’s inventory.
And what about robots, Aliens,
Vampires and others? Will be they available in the initial
release or we will have to wait for them to appear in outgoing
expansions?
We have some tricks up our sleeve…
Since there will be quite big
virtual universe on player’s disposal, are there any plans for
minigames like car driving? And what about dance simulators,
which are so popular on consoles?
There are some really interesting
collection games and skills have a lot of rich detail.
Are there any plans of extending
Sims’ vocabulary, e.g. will their words really mean something?
Or they will keep mumbling some meaningless Simmish like before
Sims 3?
The Sims always speak simlish. We’ve
tried to teach them the languages of the world but they don’t
want to listen.
Some years ago The Sims Online
was started. But we didn’t heard about this project for a while.
Are there any plans to include some online components in Sims 3,
like chats or minigames where players can use their Sims as
avatars?
The Sims 3 players will have
unprecedented freedom to customize the look of their game.
A player with creative aspirations and no technical training or
knowledge can make changes to the look of just about everything
in their Sims life, right in the game. We call the
technology Create-a-Style. In the past, fans made their
creations outside of the game and then shared them on the
exchange. We wanted to give the power that our artists
have to the players.
The process of getting creations online
is easier than ever. The Sims 3 launcher helps you install
and manage custom content so that you don’t have to hunt around
for directories or anything like that.
Finally, The Sims 3 community is
completely new and there are some incredible tools, including a
web-based video editing tool so that players can make movies
from the videos they capture in the game.
What kind of player activity have
you planned for The Sims 3?
Sims can do things that they couldn’t do
before, like ride bikes, work out at the gym, go to the beach,
grab a snack at the bistro and more!
What about the game has been
upgraded and what is completely new? Also, can you explain a bit
about how the new 'boundaries' work? What kind of activity will
be opened up for the Sims?
The first thing that people will notice
about The Sims 3 is the world around them. If you see it,
you can go there. In the past, The Sims players were
confined to playing on little levels that we called lots.
Now there are now [no? - Ed] boundaries. The technology is
incredible because we can show you the tiniest detail of your
home, like the petals on a flower. A few seconds later you
can look at the tiniest freckle on a Sim on the other side of
town. This all happens in real time. We're in a
great place as developers these days: Realism has been
achieved...check. [Huh? - Ed] We can just focus on style and
delivering seamless experiences so that the player can be
completely immersed in their story.
How, if at all, has the
customisability of The Sims evolved for The Sims 3? How will
players be able to integrate this into their Sims experience?
We're going to give the player
unprecedented control over the visuals in the game so that they
have the same control that our artists have, right in the game.
The new Create - A - Sim allows players to make just about any
person they can imagine, and there are tools in the game that
let you change the look of almost any surface on your Sim or in
their home.
Can we expect to see our
favourite Sims families return, having grown, as they did
between The Sims and The Sims 2?
Yes! You will see many of your favourite
things from past games in The Sims 3.
How has player feedback impacted
changes you have implemented for The Sims 3?
We're all fans of The Sims, and a lot of
our team worked on The Sims and The Sims 2, so player feedback
is built into our team. We also spend a lot of time
interacting with members of The Sims community around the world.
I don't think the game would be what it is without The Sims
community. Fans have always wanted more interaction with a
community of Sims. If you think about it, The Sims is the
most detailed depiction of contemporary life to be presented in
a work of fiction, but half of life was missing. In The
Sims 3, we’ll let you explore the other half of life that
happens when you are not at home.
How do the 'new personalities'
work?
There are over 70 personality traits that
players can choose from. When you choose traits they are
represented as a simple word that you might use to describe
someone you know so it’s easy to understand what they will do in
the game. What makes traits so powerful is that they can
change the game in profound ways. You’ll see different
behaviors, interactions, advantages and goals depending on the
traits that your Sims display. Just to name a few examples
of more extreme traits, you can let your Sims be Insane, Evil,
Kleptomaniac, Paranoid, Brave, Hates Kids, Genius and more.
What challenges did you face in
the creation of The Sims 3?
Working to tune the AI so that the people
who live in your town have lifelike behavior. Over time,
all of The Sims in the town grow and develop, and it takes an
impressive amount of tuning to make this work just right.
I think that people are used to seeing lots of other characters
in a game world, but they’ve never seen a game world where every
character is being motivated by unique personality traits and
motives like The Sims 3. Another thing we’re working
on is a feature called Create A Style which allows players to
customize just about everything, from clothing to furniture to
cars. We want players to be able to change the game like
our artists can. The interface is really powerful
and we want to make it perfect.
We understand that the game
features a continuous neighborhood and no loading times, but
there won't be multiple neighborhoods as in The Sims 2. Tell us
a bit about this decision. How will it change what different
players do with the game once they get it in their hands?
There is one neighborhood, and it is
pretty amazing. We’ve been working exclusively on this one
neighborhood, Sunset Valley for the last few years. It’s
bigger and richer than anything we’ve made before. We
really just wanted to make something that would blow people
away, and we wanted to do more with the town than we have in the
past.
No two towns will ever be the same after
one generation in The Sims 3. As I mentioned, every Sim
has complete AI throughout their life, so you’ll see people grow
up, go to school, fall in love, get married, get jobs, move out,
have families, grow old and pass away. It’s also possible
to change all of the Sims in your town, so you can fill the town
with whoever you like…yourself, your friends, characters from
your favorite show, favorite band or sports team, anyone you can
imagine…you get the point.
We understand that every Sim has
a dream that can be fulfilled as part of a lifetime achievement
goal. What are some examples of lifetime achievements, and what
happens when you reach it? What if you fail?
Just like people, The Sims have wishes.
Some of their wishes are really big and we call those Lifetime
Wishes. A Lifetime Wish is a really big achievement like
becoming a rock star, raising a huge family, getting rich or
becoming an astronaut. Along the way to achieving your
lifetime wish, you’ll fulfill smaller wishes. As you
fulfill a Sim’s wishes, you earn points that can be used to
purchase special Traits and reward objects that are generally
hilarious and awesome. There really is no way to fail in
the game, but you can make some really funny things happen if
you want to cause trouble for your Sims.
How much dedication does it take
to reach the pinnacle of your respective career ladder? Are
there any shortcuts to the top?
If you play your cards right, you might
be able to get to the top of more than one career in a lifetime,
but it would take a lot of hard work and your Sim would need the
right traits. Workaholic Sims will be happy if they live
at the office, so that might be a good way to go. There
are definitely some shortcuts, and your Sims will get
Opportunities from time to time that give them a boost.
Plenty of open-ended moral
choices will pop up in The Sims 3, like giving you the choice to
skim off the top of campaign contributions in the political
career. Give us some more examples of these moral choices
depending on your career. What are the consequences of such
decisions?
The game is full of moral choices.
Some of them are presented to the player as career
Opportunities. I don’t want to give too much away on this
subject. A lot of the moral choices in the game come from
the social simulator, and this is where the game becomes so
compelling. A lot of players use the game to explore moral
questions in their own lives. It’s sort of a “what if”
simulator. For example, your Sim can choose to Whoohoo at work,
but if they get caught then both Sims run out of the office
naked. Now, that could be a lesson you don’t want to learn in
the real world!
What can you tell us about the
community features and sharing options players can use to build
and share with their friends and with the larger Sims fanbase?
The Sims 3 players will have
unprecedented freedom to customize the look of their game.
A player with creative aspirations and no technical training or
knowledge can make changes to the look of just about everything
in their Sims life, right in the game. We call the
technology Create A Style. In the past, fans made their
creations outside of the game and then shared them on the
exchange. We wanted to give the power that our artists
have to the players.
The process of getting creations online
is easier than ever. The Sims 3 launcher helps you install
and manage custom content so that you don’t have to hunt around
for directories or anything like that.
Finally, The Sims 3 community is
completely new and there are some incredible tools, including a
web-based video editing tool so that players can make movies
from the videos they capture in the game. [Haven't I read this
answer before? - Ed]
As in The Sims 2, throwing
parties is all the rage in The Sims 3. What are the different
party types available depending on your career?
There are new party types in The Sims 3,
but there are also some pretty cool locations to party with your
friends. If you want to call your friends down to the
beach and set up an afternoon BBQ, you can do that. Break
out your guitar, turn on the radio, call up some friends and
chill out. If you’re a rising politician, you can throw
campaign fundraisers to build up your campaign fund as well.
Please give us an update on
the game. What aspects is the team working on at the moment?
A lot of our time is spent playing and
perfecting the open, living neighborhood and all of the gameplay
that takes place there. In The Sims 3, we’re opening up
the other half of life that players have always wanted to
explore. What happens when you’re not stuck at home?
It’s been a huge undertaking for us, but we’re very happy with
the way it’s working out.
One example of the work we’re doing is
the AI behind the people who live in your town. You
control a household of Sims, but all of the other Sims in your
town live and develop as you play. It takes an impressive
amount of tuning to make this work just right. I think
that people are used to seeing lots of other characters in a
game world, but they’ve never seen a game world where every
character is being motivated by unique personality traits and
motives like The Sims 3. Another thing we’re working
on is a feature called Create A Style which allows players to
customize just about everything, from clothing to furniture to
cars. We want players to be able to change the game like
our artists can. The interface is really powerful
and we want to make it perfect.
We're sure The Sims 2 community
was very vocal about what it wanted from a sequel. What were the
most popular requests that fans made for The Sims 3?
We're all fans of The Sims, and a lot of
our team worked on The Sims and The Sims 2, so player feedback
is built into our team. We also spend a lot of time
interacting with members of The Sims community around the world.
I don't think the game would be what it is without The Sims
community. Fans have always wanted more interaction with a
community of Sims. If you think about it, The Sims is the
most detailed depiction of contemporary life to be presented in
a work of fiction, but half of life was missing. In The
Sims 3, we’ll let you explore the other half of life that
happens when you are not at home.
We understand that the game
features a continuous neighborhood and no loading times, but
there won't be multiple neighborhoods as in The Sims 2. Tell us
a bit about this decision. How will it change what different
players do with the game once they get it in their hands?
There is one neighborhood, and it is
pretty amazing. We’ve been working exclusively on this one
neighborhood, Sunset Valley for the last few years. There have
been many versions of it. Some ideas were scrapped, while
others survived for a while until we had a better idea.
This town is bigger and richer than anything we’ve made before.
We really wanted to make something that would blow people away,
and we wanted to do more with the town than we have in the past.
No two towns will ever be the same after
one generation in The Sims 3. As I mentioned, every Sim
has complete AI throughout their life. You’ll see people
grow up, go to school, fall in love, get married, get jobs, move
out, have families, grow old and pass away. It’s also
possible to change all of the Sims in your town, so you can fill
the town with whoever you like…celebrities, yourself, your
friends, characters from your favorite show, favorite band or
sports team, or anyone you can imagine!
As players create their Sims,
they will now be able to select five personality traits that
will help define their dispositions. How will this new system
let players create characters with more-defined
personalities...and more importantly, how will it do a better
job of letting players re-create the personalities of
themselves, their friends, or their favorite celebrities? What
are some extreme personalities we'll see in The Sims 3?
There are over 70 personality traits that
players can choose from. When you choose traits they are
represented as a simple word that you might use to describe
someone you know, so it’s easy to understand what they will do
in the game. What makes traits so powerful is that they
can change the game in profound ways. You’ll see different
behaviors, interactions, advantages and goals depending on the
traits that your Sims have. Just to name a few examples of
more extreme traits, you can let your Sims be Insane, Evil,
Kleptomaniac, Paranoid, Brave, Hates Kids, Genius and more...
We understand that every Sim has
a dream that can be fulfilled as part of a lifetime achievement
goal. What are some examples of lifetime achievements, and what
happens when you reach it? What if you fail?
Just like people, The Sims have wishes.
Some of their wishes are really big and we call those Lifetime
Wishes. A Lifetime Wish is a really big achievement like
becoming a rock star, raising a huge family, getting rich or
becoming an astronaut. Along the way to achieving your
lifetime wish, you’ll fulfill smaller wishes. As you
fulfill a Sim’s wishes, you earn points that can be used to
purchase special Traits and reward objects that are generally
hilarious and awesome. There really is no way to fail in
the game, but you can make some really funny things happen if
you want to cause trouble for your Sims.
How much dedication does it take
to reach the pinnacle of your respective career ladder? Are
there any shortcuts to the top?
If you play your cards right, you might
be able to get to the top of more than one career in a lifetime,
but it would take a lot of hard work and your Sim would need the
right traits. Workaholic Sims will be happy if they live
at the office, so that might be a good way to go. There
are definitely some shortcuts, and your Sims will get
Opportunities from time to time that give them a boost.
Plenty of open-ended moral
choices will pop up in The Sims 3, like giving you the choice to
skim off the top of campaign contributions in the political
career. Give us some more examples of these moral choices
depending on your career. What are the consequences of such
decisions?
The game is full of moral choices.
Some of them are presented to the player as career
Opportunities. I don’t want to give too much away on this
subject. A lot of the moral choices in the game come from
the social simulator, and this is where the game becomes so
compelling. A lot of players use the game to explore moral
questions in their own lives. It’s sort of a “what if”
simulator…
What can you tell us about the
community features and sharing options players can use to build
and share with their friends and with the larger Sims fanbase?
The Sims 3 players will have
unprecedented freedom to customize the look of their game.
A player with creative aspirations and no technical training or
knowledge can make changes to the look of just about everything
in their Sims life, right in the game. We call the
technology Create A -a-Style. In the past, fans made their
creations outside of the game and then shared them on the
exchange. We wanted to give the power that our artists
have to the players.
The process of getting creations online
is easier than ever. The Sims 3 launcher helps you install
and manage custom content so that you don’t have to hunt around
for directories or anything like that.
Finally, The Sims 3 community is
completely new and there are some incredible tools, including a
web-based video editing tool so that players can make movies
from the videos they capture in the game. [I feel like I've read
this answer once or twice before. Maybe I have, I don't know. -
Ed]
As in The Sims 2, throwing
parties is all the rage in The Sims 3. What are the different
party types available depending on your career?
There are new party types in The Sims 3,
but there are also some pretty cool locations to party with your
friends. If you want to call your friends down to the
beach and set up an afternoon BBQ, you can do that. Break
out your guitar, turn on the radio, call up some friends and
chill out. If you’re a rising politician, you can throw
campaign fundraisers to build up your campaign fund as well. [Is
it me, or has this answer already been given before as well? -
Ed]