Changing Your Sims’ Neighborhood, One Job at
a Time
The following is a "blog" provided to the
press by EA:
Some players of The
Sims never leave the deep architectural shopping catalog
that is Buy Mode or the Create-A-Sim character creation machine.
We’re completely fine with this, but we couldn’t overlook the
opportunity to bring these wildly creative players into Live
Mode for The Sims 3 Ambitions.
The Architectural
Design and Stylist careers will do exactly this, while setting
your Sim up as a tattoo artist with a tattoo chair is another
sure-fire way to get your creative fix in Live Mode. Get ready
for a “day in the life” as we follow a Sim in each of these
professions!
Architectural Designer Day 10: The Entertainment Room,
a.k.a. “The Man Cave”
My Sim, Grant
Duders, has made a name for himself in the community as an up
and coming architectural designer. However, he doesn’t have
enough clout to land high paying jobs like home remodeling or
kitchen redesigns. Thankfully, a local sports enthusiast is
keen to have THE room for watching athletic events with friends.
As a male, Grant Duders understands the macho psyche and feels
up to the task.
Before I begin
remodeling, I have Grant chat with the owner of the home to
learn more about his tastes. It turns out his client Loves the
Outdoors and is a Snob. This is good information as I can
incorporate these traits into my Sim’s design.
With Grant’s
client’s traits in mind, I begin the renovation. This puts me
in a variation of Build and Buy Modes called Renovation Mode. In
the top left corner of the screen there is a list of
requirements set forth by the client. These always vary so that
each job is unique, which makes sense because every client is
unique! For this entertainment room Grant’s client has requested
a new big screen TV, a bar, a comfortable sofa, and a foosball
table for entertainment. That sounds easy, but I’m working on a
limited budget and there is only so much room in which to fit a
foosball table, bar, and big screen TV!
Because the client is a
Snob, I know he wants me to spare no expense. I use only the
highest quality items, which means I have less money to spend on
new flooring and additional decorations. The wall-mounted big
screen saves space on the floor, so that actually works in my
favor.
Now a good way to cater
to his Loves the Outdoors trait is to install windows – lots of
them. My budget is tight at this point, but I find a few that
really open up the space, yet still maintain a more rugged,
manly aesthetic.
Before I exit Renovation
Mode I double-check to ensure I didn’t clutter the room or place
objects where Grant Duders’ client cannot use them. I can always
go back and forth between Renovation Mode and Live Mode in case
I want to conduct further research on the client or even paint a
portrait of him for that special touch.
Grant tells the client
the job is done. I’m a little nervous as I watch the client pace
around the room to examine my work. Did I pick the right colors?
Will he like the couch? Thankfully, the client loves it and
Grant receives a great review. He was pleased to see he got
everything he asked for and also took note of the fact that I
put in some windows so he could see the outdoors. Although the
client offered my Sim a drink from his new bar, my Sim declined
– his mind is focused on work today. Speaking of work, Grant
Duders just earned a promotion which means new clients and
dozens of potential jobs!
Stylist Day 2: Introducing the Bowl Cut
Stylists wield a
pair of scissors that can make someone’s day – or absolutely
ruin their week. It’s a lot of responsibility, which is why Katy
McMenace was drawn to the career. The local salon had open
styling stations and Kay appeared to be a shoo-in for the
position. But looks can be deceiving.
Poor town!
It’s true that Katy is a
bit malicious in her fashion vision, and it doesn’t help at all
that this intent is paired with an utter lack of skill. After
all, most Sims aren’t born brilliant stylists. It’s something
they must learn and improve with time.
Katy’s first client (or
is it victim?) came in requesting a new hairstyle as she had big
dinner plans for the evening. I had Katy briefly converse with
the client, after which Katy set to work. At this point the game
switches to a new, fashion-themed Create-A-Sim. I browse the
options and settle on a short hairstyle that I deem fetching and
playful for a dinner date. Sadly, Katy’s possessed hands ended
up creating a horrid perm that was not meant for this world, but
more suited to an evil dimension.
Needless to say, that job
did not end well and the client left a tinge angry. Well,
“tinge” might be putting it a bit mildly because her hair was
literally pulsing with over-perm.
The second day brought in
another client. This client wanted a complete makeover – hair,
outfit, everything. The client had recently had a mid-life
crisis and desired a new direction.
The client seemed a bit
stuffy and reserved, as if she didn’t go outside enough to enjoy
the fresh air. I selected an exciting and slightly revealing
skirt as well as a shirt with a really cool print. Instead of a
tight ponytail I selected a new hairstyle that let her hair down
– no reservations I thought!
But then, I had a
realization – Katy isn’t meant to be a Stylist. At least, not a
good one. Though she may be fired soon, there are plenty of ways
to have fun while still employed.
I immediately took a
complete design U-Turn and decided the theme of this tragic
makeover would be flannel. Flannel skirt, flannel shirt, flannel
heels – the works. I also had Katy buzz the poor client’s head.
So what if there won’t be
a Day 3? Katy McMenace is going out in style. That doesn’t mean
this has to be every Sim’s story. In the same way that Stylists
can destroy, they can also create. Clients can enter the salon
miserable and exit with an entirely new outlook on life, a boost
to their self-esteem, and a fantastic new style that will really
turn heads … in a good way.
Tattoos as a Work of Art
It wasn’t enough for us
to simply allow tattoos in The Sims. Applying a tattoo
is a life-altering decision as tattoos are more or less
permanent. We wanted tattoos to be works of art.
My Sim, Buzz (just Buzz),
has a tattoo chair in the basement of the local salon. Sims come
to him for a tattoo because they know he will create a unique
masterpiece every time.
Once Buzz’s client is in
the chair I am taken to the tattoo editor in Create-A-Sim.
Within this powerful tool I can select where I want to place the
tattoo: upper, lower, or full back, neck, ankle, chest, stomach,
wrist, shoulder, bicep, or forearm.
I then pick the tattoo I
want for Buzz’s client. There are dozens to choose from and I’m
able to mix and match any of them, on any part of the body, with
up to five layers. Every layer can have its colors modified in
multiple ways, so I can have blue and gold flames or hot pink
skulls if that’s what Buzz chooses to use, and sometimes he
does!
I can change the size of
individual layers to better mix and match. For example, a gnome
should be large, whereas I want the barbwire layer to be a small
accent. Finally, I can modify the opacity on the entire set so
that it gently blends with the client’s skin or is a dark, bold
statement for all to see.
That’s a lot of choice
and power! Thankfully, Buzz is a patient artist and is up to the
task. He is able to mix and match with almost no reservations,
with the exception of llama tattoos. Buzz refuses to work with
llamas as inspiration.
Buzz is pretty tough, so
I’ll let him have that one.